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Game Feel: A Game Designer's Guide to Virtual Sensation Paperback - 2008 - 1st Edition
by Steve Swink
Details
- Title Game Feel: A Game Designer's Guide to Virtual Sensation
- Author Steve Swink
- Binding Paperback
- Edition number 1st
- Edition 1
- Pages 376
- Volumes 1
- Language ENG
- Publisher CRC Press
- Date 2008-10-01
- Features Bibliography, Index, Table of Contents
- ISBN 9780123743282 / 0123743281
- Weight 1.9 lbs (0.86 kg)
- Dimensions 9.1 x 7.4 x 0.9 in (23.11 x 18.80 x 2.29 cm)
- Library of Congress subjects Human-computer interaction, Computer games - Programming
- Library of Congress Catalog Number 2008035742
- Dewey Decimal Code 794.815
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Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
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Game Feel: A Game Designer's Guide to Virtual Sensation
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Paperback / softback. New. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book exposes 'feel' as a hidden language in game design. It covers topics like role of sound, ancillary indicators, importance of metaphor, how people perceive things, and a brief history of feel in games.
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Game Feel: A Game Designer's Guide to Virtual Sensation
by Steve Swink
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Paperback / softback. New. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book exposes 'feel' as a hidden language in game design. It covers topics like role of sound, ancillary indicators, importance of metaphor, how people perceive things, and a brief history of feel in games.
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Game Feel (Morgan Kaufmann Game Design Books)
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Game Feel (Morgan Kaufmann Game Design Books)
by Swink, Steve
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Game Feel: A Game Designer's Guide to Virtual Sensation
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Game Feel (Morgan Kaufmann Game Design Books)
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Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
by Swink, Steve
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- Paperback
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