Theory of Fun for Game Design
by Koster, Raph
- Used
- Good
- Paperback
- Condition
- Good
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Seller
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Denton, Texas, United States
2 Copies Available from This Seller
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About This Item
O'Reilly Media, 12/31/2013 12:00:01. paperback. Good. 0.7087 in x 9.1339 in x 7.5591 in. May contain highlighting/underlining/notes/etc. May have used stickers on cover. Access codes and supplements are not guaranteed to be included with used books.
Synopsis
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
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Details
- Bookseller
- Campus Bookstore (US)
- Bookseller's Inventory #
- mon0000163331
- Title
- Theory of Fun for Game Design
- Author
- Koster, Raph
- Format/Binding
- Paperback
- Book Condition
- Used - Good
- Quantity Available
- 2
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Publisher
- O'Reilly Media
- Date Published
- 12/31/2013 12:00:01
- Size
- 0.7087 in x 9.1339 in x 7.5591 i
- Bookseller catalogs
- Book;
- X weight
- 0.9259 lb
Terms of Sale
Campus Bookstore
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