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Theory of Fun for Game Design

Theory of Fun for Game Design

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Theory of Fun for Game Design

by Koster, Raph

  • Used
  • Very Good
Condition
Very Good
ISBN 10
1449363210
ISBN 13
9781449363215
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About This Item

Sebastopol, CA, USA: O'Reilly Media, 2013. 2nd Edition. Soft cover. Very Good. Very good condition. Light wear. Binding tight, pages clean. Pictures available upon request.

Synopsis

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

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Details

Bookseller
Bay Used Books CA (CA)
Bookseller's Inventory #
058354
Title
Theory of Fun for Game Design
Author
Koster, Raph
Format/Binding
Soft cover
Book Condition
Used - Very Good
Quantity Available
1
Edition
2nd Edition
Binding
Paperback
ISBN 10
1449363210
ISBN 13
9781449363215
Publisher
O'Reilly Media
Place of Publication
Sebastopol, CA, USA
Date Published
2013
Keywords
video game design puzzles

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About the Seller

Bay Used Books

Seller rating:
This seller has earned a 5 of 5 Stars rating from Biblio customers.
Biblio member since 2023
Sudbury, Ontario

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Glossary

Some terminology that may be used in this description includes:

Tight
Used to mean that the binding of a book has not been overly loosened by frequent use.

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