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Theory of Fun for Game Design
by Koster, Raph
- Used
- Very Good
- Condition
- Very Good
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Seller
-
Sudbury, Ontario, Canada
Payment Methods Accepted
About This Item
Sebastopol, CA, USA: O'Reilly Media, 2013. 2nd Edition. Soft cover. Very Good. Very good condition. Light wear. Binding tight, pages clean. Pictures available upon request.
Synopsis
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
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Details
- Bookseller
- Bay Used Books
(CA)
- Bookseller's Inventory #
- 058354
- Title
- Theory of Fun for Game Design
- Author
- Koster, Raph
- Format/Binding
- Soft cover
- Book Condition
- Used - Very Good
- Quantity Available
- 1
- Edition
- 2nd Edition
- Binding
- Paperback
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Publisher
- O'Reilly Media
- Place of Publication
- Sebastopol, CA, USA
- Date Published
- 2013
- Keywords
- video game design puzzles
Terms of Sale
Bay Used Books
30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.
About the Seller
Bay Used Books
Biblio member since 2023
Sudbury, Ontario
About Bay Used Books
We are a used book store that has been in business since 1975. We have over 400,000 titles available for in store shopping and have about 30,000 rare/hard to find books that we sell on Amazon, Abe and Alibris.
Glossary
Some terminology that may be used in this description includes:
- Tight
- Used to mean that the binding of a book has not been overly loosened by frequent use.