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Jones & Bartlett Learning, LLC, 2009. Paperback. Very Good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) by Jim Perry - 2009-06-19
by Jim Perry
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RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library)
by Jim Perry
- Used
- Paperback
Jones & Bartlett Publishers, 2009-06-19. Paperback. Used: Good.
- Bookseller Ergodebooks (US)
- Format/Binding Paperback
- Book Condition Used: Good
- Quantity Available 1
- Binding Paperback
- ISBN 10 1598220659
- ISBN 13 9781598220650
- Publisher Jones & Bartlett Publishers
- Date Published 2009-06-19
We have 4 copies available starting at €8.67.
RPG Programming With XNA Game Studio 3.0
by Jim Perry
- Used
- Very Good
- Paperback
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- Used - Very Good
- Binding
- Paperback
- ISBN 10 / ISBN 13
- 9781598220650 / 1598220659
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Seattle, Washington, United States
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Stock Photo: Cover May Be Different
RPG Programming with XNA Game Studio
by Perry, Jim
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- Condition
- Used - Very Good
- ISBN 10 / ISBN 13
- 9781598220650 / 1598220659
- Quantity Available
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Reno, Nevada, United States
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Jones & Bartlett Learning, LLC. Used - Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects.
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Stock Photo: Cover May Be Different
RPG Programming With XNA Game Studio 3.0
by Perry, Jim
- Used
- Good
- Paperback
- Condition
- Used - Good
- Binding
- Paperback
- ISBN 10 / ISBN 13
- 9781598220650 / 1598220659
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paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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RPG Programming with XNA Game Studio 3.0 by Perry, Jim
- Used
- Paperback
- Condition
- Used
- Binding
- Paperback
- ISBN 10 / ISBN 13
- 9781598220650 / 1598220659
- Quantity Available
- 1
- Seller
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Johannesburg, South Africa
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ISBN: 9781598220650Wordware Publishing Inc. | 19 October 2009
Paperback | 316 pages
RPG Programming Using XNA Game Studio 3.0 Provides Detailed Information On Role-Playing Games (Rpgs) And How To Create Them Using Microsoft?S XNA Game Studio 3.0. The Book Examines The History Of The Genre And Takes A Piece-By-Piece Approach To Producing A 2D Tile-Based Game, Demonstrating How To Create The Various Components That Make Up An RPG And Implement Them Using C# And XNA Game Studio 3.0. By The End Of The Book, Readers Will Have Built A Complete Toolset That Can Be Used To Create Data For Their Own Rpgs. Learn How To: * Creating The Characters And Monsters That Populate RPG Worlds * Add Stats And Skills To Allow Game Entities To Perform Actions * Populate The Game World With Items And Treasures. Construct A Conversation Editor To Add Another Degree Of Interaction * Create A Multiple-Step Quest System To Give Players Goals To Research During Gameplay * Creating A Tile Engine For Displaying The World… Read More
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