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How to Make War: A Comprehensive Guide to Modern Warfare in the Twenty-First Century

How to Make War: A Comprehensive Guide to Modern Warfare in the Twenty-First Century

How to Make War: A Comprehensive Guide to Modern Warfare in the Twenty-First
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How to Make War: A Comprehensive Guide to Modern Warfare in the Twenty-First Century

by Dunnigan, James F

  • Used
  • Paperback
Condition
Very good.
ISBN 10
006009012X
ISBN 13
9780060090128
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About This Item

New York, NY: Quill, 2003. Reprint. 4th edition. Fifth printing. Trade paperback. Very good.. Trade paperback. Glued binding. x, 659, [1] p. Illustrations. Glossary. Sources and Suggested Readings. Index. From Wikipedia: "James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City. He was born in Rockland County, New York. After high school, he volunteered for the military instead of waiting to be drafted. From 1961 to 1964, he worked as a repair technician for the Sergeant ballistic missile, which included a tour in Korea. Afterwards, he attended Pace University studying accounting, then transferred to Columbia University, graduating with a degree in history in 1970. While still in college, he became involved in wargaming. He designed Jutland, which Avalon Hill published in 1967, following it up with 1914 the next year, and PanzerBlitz in 1970, which eventually sold most than 300, 000 copies. Meanwhile, Dunnigan had founded his own company, initially known as Poultron Press, and which soon became Simulations Publications Inc. (SPI). Dunnigan created SPI in order to save the magazine Strategy & Tactics, which was published by Chris Wagner. Dunnigan had been a contributor to the magazine since Strategy & Tactics #2 (February 1967), and when Wagner was having financial difficulties with the magazine he sold Dunningan the rights for $1. Dunnigan set up shop in a windowless basement in New York City's Lower East Side, and published his first issue from there, Strategy & Tactics #18 (September 1969); starting with that issue, every issue included a new wargame. Dunnigan also designed the game Sniper! (1973). Dunnigan later designed Dallas: The Television Role-Playing Game (1980), the first ever licensed role-playing game. [2]: 99 In 1980, Dunnigan was forced out of SPI due to the company's worsening financial situation. Between 1966 and 1992, he designed over 100 wargames and other conflict simulations, ranging from 1969's Up Against the Wall, Motherfucker about the student takeover at Columbia (which he witnessed as a bystander), to the gigantic War in Europe, to the online Hundred Years' War, which has been running since 1992. In 1979, he wrote The Complete Wargames Handbook, and in 1980 How to Make War....Dunnigan regularly lectures at military and academic institutions, such as the Chief of Naval Operations Strategic Studies Group, in Newport, Rhode Island."

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Details

Bookseller
Ground Zero Books US (US)
Bookseller's Inventory #
67907
Title
How to Make War: A Comprehensive Guide to Modern Warfare in the Twenty-First Century
Author
Dunnigan, James F
Format/Binding
Trade paperback
Book Condition
Used - Very good.
Quantity Available
1
Edition
Reprint. 4th edition. Fifth printing
Binding
Paperback
ISBN 10
006009012X
ISBN 13
9780060090128
Publisher
Quill
Place of Publication
New York, NY
Date Published
2003
Keywords
Nuclear Weapons, Leadership, Special Operations, Logistics, Infantry, Combat Support, Paramilitary, Air Defense

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Glossary

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Trade Paperback
Used to indicate any paperback book that is larger than a mass-market paperback and is often more similar in size to a hardcover...
Reprint
Any printing of a book which follows the original edition. By definition, a reprint is not a first edition.

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